According to a report by industry grouping IVCA and EY, investments into startups by venture capital funds have halved to $1.6 billion across 82 deals in the month under review – which resulted in pulling down of the overall number. On the other hand, the report highlighted that in April this year, investments classified as those for ‘growth’ recorded a three-fold jump from the year-ago period to $ 2.8 billion.
90% of bitcoin’s supply has been mined and 4 other crypto updates you should know. Though it briefly popped above $50,000 on Sunday, the price of bitcoin retreated at the start of the week. The largest cryptocurrency by market value is trading at around $47,358 as of Monday afternoon, according to Coin Metrics.
China’s startups hit by 50% drop in Series A deals due to coronavirus. As our world is shaken in the most dramatic way imaginable, it is time for our global startup community to get closer, support, and learn from each other. Some of us remember the crash of 1987 and the dot-com bubble burst of 2000, in addition to the 2007 financial crisis. Not only is its human impact horrible, but the current economic crisis is more sudden and can easily end up being worse.
Interview with Karen Vardanyan, Partner at Formula VC, Fund Manager at Sprint Crowdfunders’ Fund Episode 36 Did you know that only 0.1% of the campaigns of total campaigns on Kickstarter have raised more than $1 million dollars? In this episode, Karen Vardanyan, Manager at Sprint Crowdfunders’ Fund joins HyeTech Minds to talk about some ofContinue reading “First-Time Crowdfunding? Here’s What You Need to Know”
Climate tech investment in Europe has grown 7x in the past five years, over the global average of 4.9x. Sustainability-focused VCs in Europe have raised $1.8bn this year so far, which includes the €350m fund by Ecosia-backed VC firm World Fund.
The Global Virtual Reality Market is expected to grow at a CAGR of around 44% from 2020 to 2027 and reach the market value of over US$ 56.2 Bn by 2027.
North America holds dominating market share for the global virtual reality market.